Gamification is becoming more popular as an approach to learning and education because it can be used in a variety of ways and across different learning platforms. This article has been published on eLearning Industry. What Is It And Why Use Gamification? Gamification is an approach to game design and gameplay. It’s often associated with […]

Timeless Trend #1: The definition of e-learning is a moving target. For example, in 2004, e-learning was defined as: “a broad set of technologies that support learning and performance with respect to the full range of activities in the educational process, from learning content to the individual learner and from teaching and training to assessment.” […]